Women Are Werewolves is a card-based story game designed by Corinne Taylor and Yeonsoo Julian Kim in which players take on the roles of non-binary characters who belong to a family in which only the women transform into werewolves.
Throughout Women Are Werewolves, characters explore their relationships to gendered spaces and family traditions. They also explore their relationships to their queer and non-queer family members. At its heart, this is a game about discovering your boundaries and whether you can find, or make, a space for your authentic self within a family that might not understand you.
Women are Werewolves is a storytelling game in which players draw and answer questions on prompt cards. The game is divided into phases and interludes. Each phase focuses on a different category of prompts. The three categories are: Werewolf, Gender, and Family. During each phase, each player will have a turn to answer one prompt card and other players at the table ask follow up questions to deepen their response. During interludes, each player takes a turn answering the same prompt.
In Fog of Love, players will create and play two vivid characters who meet, fall in love and face the challenge of making the relationship work. This is an alternate cover variant.
In Fog of Love, players will create and play two vivid characters who meet, fall in love and face the challenge of making the relationship work. This is an alternate cover variant.
Danger abounds. You could find yourself falling in love just as easily as crossing swords with an old nemesis. Perhaps both simultaneously! Drama and safety come first in this LGBTQ+-centric roleplaying game. Includes physical book and PDF. Details below.