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TAKE TIME
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TAKE TIME

$31.99
A unique cooperative game with limited communication.
In stock: 2 available
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TAKE TIME
Product Details
UPC: 3558380131168
Brand: Libellud

2-4 PLAYERS | AGES 10+ | 30-45 MINUTES

Take Time is a cooperative card game that immerses players in a one-of-a-kind adventure, where each challenge unfolds within a unique illustrated world. Players move forward as a team through a series of symbolic realms, each one linked to a key moment in a poetic journey — from “Awakening” to “Rebirth.”

Created by Alexi Piovesan and Julien Prothière, Take Time is more than a strategy game — it’s a collective odyssey. A game that invites players to slow down, reflect, communicate, understand one another, and build mutual trust. With every game session, new constraints and fresh thinking are required, and your choices must constantly adapt to move forward together.
Each clock offers a renewed experience. Beneath its apparent simplicity lies a unique challenge designed to test your ability to anticipate, listen, and think as a unified group. Take Time celebrates communication, shared observation, and team decision-making. It’s a game that values group cohesion, collaborative insight, and the beauty of succeeding together.

A cooperative game that’s accessible, immersive, and endlessly replayable
With evolving rules, Take Time offers a flexible gameplay experience that adapts to your pace. Explore the 40 challenges, revisit the ones you haven’t mastered yet, or replay your favorites to refine your approach.
Replayability is at the heart of the game system. Each test allows for multiple strategies, and every team will find its own way to solve the puzzle. Whether you're playing with family or fellow strategy lovers, Take Time guarantees sessions full of discovery, coordination… and occasionally, a failure that teaches you how to try again — differently.
Beyond the mechanics, it’s the evocative illustrations by Maud Chalmel that bring each challenge to life with a distinct and immersive visual identity. The clock is not just a game element — it’s the stage of your mission, a gateway to a world that is both aesthetic and strategic.

Contents

CONTENTS:

  • 1 Rulebook
  • 24 Cards: 12 Solar cards and 12 Lunar cards (numbered 1 through 12)
  • 1 Clock Hand: Used to mark the starting position on each clock
  • Tokens: 3 Reminder tokens and 3 Bonus tokens
  • 10 Chapter Sleeves: Each containing four Clock dials and a specific Rules Sheet
  • 1 Sleeve of Regrets
  • 1 Rebirth Sleeve: Contains 1 Second Hand and 6 tokens
  • Show More
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