MET - LAWS OF THE WILD Changing Breeds 2 (2001, WOD LARP)
Product Details
UPC: 9781588465023
Brand: White Wolf Game Studio
Laws of the Wild: Changing Breeds 2 is a sourcebook for Mind's Eye Theatre that implements rules for the Gurahl werebears and the Mokole weresaurians.
From the White Wolf Catalog:
Does Gaia's Memory Still Remember?
During the terrible War of Rage, the Garou brought slaughter to their shapeshifting cousins. The mighty werereptiles called the Mokolé and the gentle werebears called the Gurahl hid themselves away to avoid destruction by their enraged brethren and were forgotten. Now, centuries later, they venture out from their hidden swamps and caves to a world that needs their healing and memories more than ever. But has time mended the wounds of the past, or have they only festered?
Can Gaia's Healers Mend the Wounds?
This book contains all-new material for creating and playing one of the Changing Breeds, either the werereptile Mokolé or the werebear Gurahl. Patterned after the first Changing Breeds Book, each section contains everything that even a new player could want to become acquainted with the society and setting, create a character and begin playing.