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KORIKO: A MAGICAL YEAR Boxed Set

KORIKO: A MAGICAL YEAR Boxed Set

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KORIKO: A MAGICAL YEAR Boxed Set
Product Details
UPC: 197644656172
Brand: Mousehole Press

This is a game for one player, designed for contemplative solo play. It’s a bubbling cauldron of simple rules and writing prompts, stirred together to produce the story of a teenage witch spending a year away from home in an unfamiliar city called Koriko.

The game’s primary inspiration is Kiki’s Delivery Service, both the Studio Ghibli film and the Eiko Kadono novel. I’ve watched the film countless times as it’s one of my son’s favourites, and its story and themes have burrowed their way deep into my soul.

You don't need to have played a roleplaying game before—this isn’t much like most of them anyway. A passing familiarity with witches, urban exploration and teenage drama is all the background you’ll need.

Seasons of play

Your witch’s story is told in six sections, or volumes, each taking an hour or two of your time. To play, you'll need this book, a deck of tarot cards and a stack of dice. You’ll also need a journal to write your story in.

We’ll start by helping you to create your witch and their home village, then we’ll whisk them away on their journey to Koriko. This city is a place of your own invention. It might be a charming seaside resort, a smog-choked metropolis, a palace in the clouds—whatever you can imagine. We’ll make this place together, asking questions to inspire your creativity.

Then, with your version of Koriko established, your witch can explore and meet its weird and wonderful residents. To do this you’ll draw cards, each relating to a prompt that introduces a new event to your story. These prompts are a chance to exercise your creative writing muscles—and when things get risky, we'll add dice to an increasingly-precarious stack!

What's in the box?

The book

The book contains find all the rules to get you set up and playing, plus all of the content you'll need to play—the prompts, seven chapters to guide you through your witch's year, and the 22 different friends (confidants) you can meet in your story.

The book has beautiful gold foiling on the cover, and two ribbon bookmarks. It also comes with two sheets of stickers for your journal, and a printed bookmark.

The dice

21 screen-printed wooden dice, with a lovely little cotton bag to keep them in. The dice also do double-duty as coloured tokens if you'd like to play the game using the alternative rules, as described in the main book.

The cards

Custom-printed cards for each of the 56 prompts and 22 confidants in the game, plus a couple of reference cards, all in a cute little tuckbox.

What do I need to play?

In addition to the book, you'll need:

  • A tarot deck, with the minor and major arcana.
  • 21 standard six-sided dice, all roughly the same size, to stack into a tower.
  • A journal or somewhere else to write your story.
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