Inspirisles is an award-winning tabletop RPG, made in collaboration with the Deaf community, promoting storytelling, empathy and Deaf awareness.
Inspirisles features a unique system we have called Shaping. It allows participants to engage with Deaf culture and learn sign language (ASL & BSL included). It also forms the fun dice mechanics at the heart of the game, where your Pendragons will wield the elements to fight Disbelief (a negative force) and heal the World Tree.
Inspirisles encourages teamwork at every turn. Only by Shaping can the party overcome the tests of the game. Belief Barriers are non-combative tests where our Pendragons must think up ways their elements can solve puzzles. Disbelief Battles are combative tests, where our Pendragons must pit their elements against a dangerous opponent in a duel.
For the most fun, it is recommend to run the game with five players. One player volunteers to be the Grail Guide, whilst the others form a party of Pendragons. It’s the Guide’s role to describe the Islands, plan the Questing Days (adventures) and give voice to the many characters and creatures the Pendragons will meet. We recommend this role to an adult or confident storyteller.
Sessions typically run 2-3 hours and can feature anything from a series of intense battles to a relaxing afternoon of downtime.
Beyond Shaping, Inspirisles offers everything enthusiasts have come to expect from a modern TTRPG. Alongside the natural benefits of roleplaying, there are wholesome character creation, a simple but engaging 3d6 dice mechanic, an intuitive guide for planning and running sessions, exhaustive story prompts, robust safety tools, and disability inclusion throughout.
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