Tell a different story with each playthrough. What will it be this time? An adventure? A misadventure? A comedy? A horror? These 20 cards, illustrated by Edward Gorey, can say anything and everything and nothing, all at the same time.
The possibilities for enjoying Edward Gorey’s The Helpless Doorknob are nearly endless. As Gorey himself explained in the original edition, this shuffle story is “made up of 20 cards which can be read in 2,432,902,069,736,640,000 different ways.” Each card features an illustration with a declarative sentence, usually featuring a character whose name begins with A (Agatha, Amanda, Andrew, Adela, Angus, Alfred, Ambrose, Alethea, Arthur, to be precise), each of whom does something notable or not (wrote a note, vanished from a picnic). Shuffle these cards to reveal a story that may or may not make sense to you—but will entertain you every time, nonetheless.
Careful not to stop and smell the roses, they might try and bite you! Be the first to escape the garden in this board game inspired by the Edward Gorey book of the same name.
You don't need to catch them all, just certain ones, but those ones you REALLY need to catch. Or someone else will catch the ones they need and then the game will be over. Plus, think of those poor pokemon, stuck in a maze, all alone. Just dreadful.