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BEAM SABER

BEAM SABER

$59.99
A roleplaying game of pilots and mechs in an epic eternal war, under the Forged in the Dark system.
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BEAM SABER
Product Details
Brand: Austin Ramsay
Forged in the Dark | Mecha Fantasy | Core Book
Beam Saber is a Forged In The Dark game about the pilots of powerful machines in a war that dominates every facet of life. They are trying to do their part, then get out physically and mentally intact. The organizations that perpetuate The War throughout all of known space are too incomprehensibly huge to take down. There is no “winning” The War, there is only surviving it. Hopefully you can help others get out too.
  • Players make pilots who fill archetypes such as the Ace, Bureaucrat, Empath, or Officer. These provide characters with unique gear and abilities that allow them and their vehicles to overcome dramatic threats. There are 10 to choose from.
  • Engage challenges on a titanic scale! Each pilot has a custom vehicle created from the ground up to suit their desires. The base frame can be humanoid, a more traditional vehicle, or something completely bizarre!
  • The squad that the pilots belong to provide them with specialist training and upgrades. Be a part of a Consulate, Mechanized Cavalry, Recon, or REDACTED squad! There are 8 to choose from.
  • Fiction First gaming and Forged In The Dark tools ensure that play moves quickly, not getting bogged down in over planning. Jump right to the action and have flashbacks that show you prepared for just this occasion!
  • Extensive directions for making the game your own! Create new squads, factions, regions, and more that fit the style of play you are looking for.
  • The gameplay structure provides a clear distinction between the action of missions and the personal drama of downtime. Play consists of a mission, reward, and downtime cycle.
  • Relationships are important as the pilots form connections and beliefs about their fellow pilots and their rivals. Lean on these connections to succeed in your objectives, and learn more about your rivals.
  • The battlefield matters as its features can shift the course of a mission if the pilots make use of them, or act without considering them.
     
REMEMBER: FIGHT THE WAR, NOT THE SOLDIER
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