SPIRE RPG: CORE RULEBOOK 5TH ANNIVERSARY
In the mile-high ancient city of Spire, the cruel and beautiful high elves rule through bloody oppression – and the dark elves have had enough. Read more
In the mile-high ancient city of Spire, the cruel and beautiful high elves rule through bloody oppression – and the dark elves have had enough.
In Spire:The City Must Fall, players take on the role of a rebel cell in service of a forbidden goddess of shadows and misdirection, and it is their mission to overthrow the government with a mixture of espionage, rabble-rousing, illegal magic and murder.
Spire offers players a variety of weird and wonderful character classes, such as the hyenatoting Carrion Priest, the mass-transit wizard Vermissian Sage, the backstabbing Masked, the spider-blooded occultist Midwife and the Bound, who has trapped a loose god in their knife and refuses to let it out. These characters exist within a richly detailed city, and the book drips with plot hooks, potential missions and urban fantasy strangeness.
Spire uses a simple set of mechanics called the Resistance System, which focuses on what player characters have to lose and how far they can fall before they succumb to misfortune. While fatal injury in combat is a common end for a revolutionary, characters can be black-bagged by the secret police, sold out by their family, driven mad, cursed, or turn against their allies – and it’s all handled using the same easy-to-learn rules.
To celebrate the fifth anniversary of Spire’s release, we’ve redesigned and reprinted the core book – and included additional content in the form of the Black Magic rulebook and the Blood and Dust scenario which were previously available as separate softcover sourcebooks.