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MAZES: FANTASY ROLEPLAYING
MAZES: FANTASY ROLEPLAYING
$40.00
($40.00 Incl. tax)
out of stock
A roleplaying game for the classic dungeon crawl experience. Read more
Description
Polymorph System | Fantasy | Core Book
Mazes is a return to the classic sword and sorcery dungeon crawler with award-winning, yet delightfully simple modern rules. The first TTRPG to use the polymorph system, Mazes is easy to learn and teach, and ready to play without a lot of prep.
Designed for episodic play, Mazes is ideal for one-shots and conventions. It's a distillation and modernization of the classic Dungeon Delve, making it a perfect introduction for those new to roleplaying, as well a great excuse for grognards to get back into the dungeon!
MAZES quietly hit the indie TTRPG scene over two years ago during the first Kickstarter Zinequest event. Now we’ve brought together years of development work on the underlying game system and its pulpy, dark fantasy world to bring players this definitive hardcover edition of this modern Fantasy Role Playing experience.
At character creation, each player selects one polyhedral die to represent their character, and narrates actions to the Maze Controller (MC). The MC may then request rolls against a chart of moves. Players roll their one die, comparing the outcome against the success numbers listed for each move type (a BOOTS move, for example, succeeds on rolling a 2 or 3). Success numbers vary across move types, which means different die sizes are more likely to meet with different forms of success.
Designed for episodic play, Mazes is ideal for one-shots and conventions. It's a distillation and modernization of the classic Dungeon Delve, making it a perfect introduction for those new to roleplaying, as well a great excuse for grognards to get back into the dungeon!
MAZES quietly hit the indie TTRPG scene over two years ago during the first Kickstarter Zinequest event. Now we’ve brought together years of development work on the underlying game system and its pulpy, dark fantasy world to bring players this definitive hardcover edition of this modern Fantasy Role Playing experience.
At character creation, each player selects one polyhedral die to represent their character, and narrates actions to the Maze Controller (MC). The MC may then request rolls against a chart of moves. Players roll their one die, comparing the outcome against the success numbers listed for each move type (a BOOTS move, for example, succeeds on rolling a 2 or 3). Success numbers vary across move types, which means different die sizes are more likely to meet with different forms of success.